By having the opportunity to physically hold and pick apart the issue of the design, it made the development easier. I managed to resize both packaging and product. My product was 20% short and 10% wider. I wanted to create something that has grip, not always have the fear it will slide from my hand. There is no texture but the new shape fit perfectly in someones hand, not too big nor small.
Since the shape and length changed, seven floating leaves weren’t good. I wanted to experiment with different ways of how the leaf could interact with the design in a realistic way. The barely leaf is quite long, I needed to keep that in mind. When I was rendering the images, one of the leaves got stuck within the frosted glass, creating a blur on the leaf texture. This misplacement created a visual that was mysterious - it was the one thing I was missing.
As for the packaging, I felt like the landscape was too much when I needed something more subtle. I took the pyramid into the the sculpting mode in cinema 4d and played around with the tools to create the mountain top. All I had left was changing a couple of lights and fixing the noise and I’m done.